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Technology

Page history last edited by Xenix 2 years, 8 months ago

Naval Technology:

     • Naval technology is firmly in the Age of Sail.

     • Galleys are still popular in the shallow Sarantican seas, some coastal waters, and with Eurite raiders, but most modern merchant marines are aghast at the "gross waste of manpower" represented by those vessels. 

     • Wooden hulls, sometimes sheathed, and iron hulls are known on some warships, although they seem to have a shorter life than well-maintained wooden hulls. It is theorized that there is something in seawater that causes iron to corrode faster.

     • Steam power is still a new thing for naval vessels, particularly because nobody has yet to discover a decent way of sealing the propellor shaft in Litanaea's waters. Paddlewheels are the rule of the day for those vessels that utilize steam power. Some small craft that are not intended to be in the water for days on end do make very effective use of high-powered steam engines and propellors, but these are the exception, rather than the rule.

 

Airships: 

     • Airships exist, and use hydrogen as their primary lifting gas. 

     • Significant fireproofing measures (boilers located 'below' the gas bags, airlocks, ventilation, positive pressure inside the boiler room, fire-retardant coatings and materials, etc.) are in place to make these as safe as can be, but the occasional disaster does occur, and the exact number and type of safety precautions in place depend on the designer/owner.

     • Many sizes are available, but even the largest only carry those things that need to be moved rapidly or are too awkward to be loaded onto a sea ship.

     • Most of them are powered by liquid or gas fuels, usually dependent on the size of the vessel in question: smaller vessels use a fuel similar to blau gas with its air-like density, while larger utilize liquid fuels and either vent hydrogen or pick up more ballast mid-trip.

     • Airships are used in warfare, but – due to unfamiliarity with them and a tendency to not risk such expensive vessels – they tend to be utilized in bomber or mutually fatal firearm duels with the occasional near-suicidal boarding action by captains who manage to take their little airship and go get all touchy-feely with another airship (Giant Bag of Flammable Gas #1, meet Giant Bag of Flammable Gas #2). Usually, somebody has put a rifle round or twenty through your gas bags by then. Probably closer to several hundred if you're talking warships instead of armed merchantmen. Any sane airship captain avoids combat if at all possible. Doubly so for merchant airships.

     • Airships function as the upper class' primary means of transportation, and some extremely wealthy individuals own their own private airships for rapid movement about Litanaea.

 

Rail & Terestial transport:

     • Trains exist, although the lines tend to go mainly between large cities and resource depots (mines, central agricultural silos, ports, etc.). 

     • Tickets are within the price range of all but the poorest citizens, although the accommodations may leave something to be desired.

     • Steam-powered trams are coming into vogue in some cities, seen as a sign of the ever-improving times. Most of these function as public transportation or tote heavy objects about.

     • Steam-powered autos exist, although they're rarer than the trams. While lovely inventions, in many cases, they are simply more bulky, expensive, and unreliable than a similarly-sized horse-drawn carriage.

     • Horse and dog power are more common for loads within a city and definitely more so in the country. It's a bit more reliable than those steam-powered trams and automobiles that some folks are lauding, not to mention easier to maneuver around and the maintenance is something that most people understand better.

     • The internal combustion engine is downright unknown to most citizens of Litanaea. What engines do exist are air blast models using vaporized fuels with some basic other components that are the precursors to modern engine parts. They exist entirely within secure research facilities and while your character may know a guy who knows a guy who is working on them, they have probably never seen one themselves. Frankly, they're probably grateful of it, too. (Do *you* want to be near some fool playing with a device whose very purpose is to explode?)

 

Steam:

      • Steam power does just about anything you can imagine and some things you can't. Most industry is steam-powered, where it isn't small enough to suffice with more natural sources of power. 

     • Steam shovels and drills have improved mining and excavation efficiency tremendously, not to mention improving the roads leading to and from those mines, which increases their daily output.

     • Airships benefit extensively from steam power, whisking their way through the air on steam-powered engines.

 

Weapons:

     • Weapons technology is currently sitting around the breech-loading, lever-action rifle stage. Bolt-actions rifles are the latest thing, just coming onto the military market, as are gatling guns and their larger calibre cousins that skirt the edges of a "revolving cannon" label.

     • Artillery pieces include mortars, muzzle-loading canon, and some of those larger calibre gatling guns.

     • The civilian market is definitely still lever-action or single-shot breech-loaders and revolvers. Revolving rifles and shotguns still hold some popularity and a reputation as "rugged frontier weapons", although your average Litanaean would refer to the frontier as "oh, you know, someplace up north".

     • Most soldiers still train with sword or spear, though, if for no other reason than because such builds good discipline. Not to mention tactics and training not having fully caught up with technology just yet.

     • Specific unknowns are breech-loading artillery (of the large variety, the smallest pieces can use rifle-style breeches writ large), smokeless powder, true automatic weapons, and heavier than-air-aircraft. 

 

Medicine:

     • Reliable birth control is present and widespread. It isn't always used, but that's people for you.

     • Local medical texts are a hodgepodge of eras, as is to be expected when they have factual information left over from a modern society, but simply lack the necessary prerequisites to understand all of it. So, what causes diseases and infection is known, even while 'genes' remain a hotly contested subject.

     • Leeches and similar bloodletting practices are out, although herbal remedies have acquired a legitimacy in many circles. Rare is the Afrennen who would trust a pill over Aunt Edna's Special Concoction.

     • While surgery is not the instant answer for anything wrong with the body, it is routine enough that deaths from surgery are rarely because of malpractice. 

 

Utilities:

     • Running water is a staple of most communities. You may safely assume that if you live in a city, you have access to running water. It might be down the street at the public wells and baths, but it does exist.

     • Public sewers exist in all cities large enough to warrant it. Sewage in the streets hasn't been common for centuries and the people plan on keeping it that way.

     • Lighting is provided largely by chemical and biological means. The Litanaean Sunflower lives up to its name a little more literally, emitting a healthy glow of stored sunlight for several hours after leaving direct light. Chemical 'glows' are also common, using a variety of chemical reactions to provide illumination. Wood fires are not unknown in poorer or wooded areas, and oil lamps are downright common in many places. Most major cities have gas lighting in at least some parts of the city – even if it is only the government or wealthy districts. Individual electric lights are slightly more common, but space and financially limited, being arc lamps attached to chemical batteries.

     • Electricity exists, although in the form of chemical batteries. The obscenely wealthy and advanced research facilities might have an actual generator, but the former is going to be seen as eccentric and probably frivolous, and the latter as eccentric and potentially dangerous. 

 

Information / Communication:

     • Pocket watches and clocks exist, although the former are expensive enough to limit their ownership to those who require such and/or have the liquid assets to afford them. Chances are, however, that your character is liable to settle for telling time via public clocks or the good ol' sun.

     • Public clocks do exist in most cities. Think Big Ben, or just a grandfather clock in some business' lobby.

     • Telegraph technology exists, but in its infancy. The electricity generation technology does not exist to make full use of it, nor to implement it in large scale networks.

     • Long-distance communication is often done via semaphore or courier. The former involves tall towers with signal lamps or mirrors and occasionally flags. Most navies prefer to use flags, while airships lean towards the larger vessel separations allowed by light-based signaling. It does require the airships to carry large batteries to power their signal lamps, though, so many merchantmen make do with an "airship semaphore" involving larger flags flown in a particular order below the gondola or behind the airship. Slower, but easier to see than a guy waving two tiny flags about.

     • Lens grinding has evolved to the point of producing decent telescopes for the discerning traveller. They're still expensive enough to warrant only one or two on any given vessel, though.

     • Insert fountain pens here.

     • Typewriters exist, although they're very similar in shape and form to the Hansen Writing Ball (1) – one of the first commercial typewriters. I'll be honest, the fact that it looks steampunk as all get out was a major selling point in my mind.

 

Comments (1)

Dat said

at 3:48 am on Jul 30, 2009

Using the comments here to expand on what Erica's mentioned in-edit. Noble gasses are so called because they have this property of, well, not reacting with anything. That's why it took us so dang long to produce any noticable quantity of helium, and part of why the loss of the USS Akron was such a blow. Anyhow, it cannot be produced biologically as that would require some form of chemical reaction. Other lifting gasses are ammonia and methane, both of which are common biological agents.

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